This isn't your typical programming class—it's a practical guide to communicating with 3ds Max through MaxScript. Maxscripting is not just about automating tasks or simplifying processes; it also unlocks a wide range of possibilities that would be unimaginable to do by hand.

As a former generalist who taught myself scripting without the help of ChatGPT, I completely understand the challenges artists face when learning to script. This course is exactly what I wish I had when I was on that journey.

The beginning is half of the whole. Starting is often the toughest part. This course will help you take that first step.


Choose a Pricing Option

25% Early Bird Special Coupon valid until the end of the year

Single User - LETSMXSL25_1
Studio Bundle 5 user pack - LETSMXSL25_5
Studio Bundle 20 user pack - LETSMXSL25_20

Bite-Sized Written Tutorial


I first tried a video format, but it didn’t quite work because the screen was mostly static. So, I switched to a written tutorial with animated GIFs for actions—Each lesson is designed to be bite-sized for easy focus and understanding, while all are interconnected to guide you through step-by-step. You’ll need to complete each lesson to unlock the next, with new sections becoming available over time.

Q&A Forum



In addition to the course material, you'll also gain access to a private forum where you can ask any questions along your learning journey, and I'll be there to support you every step of the way.




Certification

Upon completion, you'll receive a certification.

Bulk Team License


A 5- or 20-user studio license is available—Upgrade your team and save money!

*For larger teams, reach out to us directly.

Your instructor

​Changsoo Eun is a seasoned VFX artist, 3D generalist, and technical director (TD) with extensive experience in film and television visual effects. He has worked on high-profile projects like *The Flash* (2023) and *Thor: Love and Thunder* (2022). 

He is known for his contributions to the Autodesk 3ds Max community, having released numerous free scripts, MCG tools, and OSL shaders.​​ He is also the developer of renderStacks, a powerful render pass manager for 3ds Max.​ 

In addition to his technical work, he shares his knowledge through tutorials and articles on his blog. More about his work can be found on his blog, www.cganimator.com.


Curriculum - 3 preview lessons!


  The First Step: Baby Steps Forward
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  A Taste of Programming: Dipping into Code
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  Beyond the Scene Node: A Journey to the Other Class
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  From Code to Click: Rolling Out UI
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  Outside the Class: Interface, System Globals and More
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  Leveling Up Your Coding Skill
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  The Grand Finale
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